Approaching the finish line
Mother Lode is almost done! It's hard to believe, frankly, given the amount of time it took to get here. I could really use some help testing things to shake out the remaining problems with the game. So! If you (1) have an iPad and (2) like board games, then might I ask for your help?
Read more →Mother Lode
For all the time I've put into this game (nine months and counting) I never struck on a decent name. A board game about mining and escaping an exploding planet? What do you call such a thing?
Read more →Tutorial update
I've been banging away at the game's tutorial for over a week now and am pretty close to having it at least functional. That will enable me to send the game out to testers and have a chance of them learning the game without my intervention.
Read more →Call for testers!
This past Friday I hit a milestone for my game development. The game is now feature complete for all major gameplay features. There's still a few more minor things to add (like final graphics, sound effects and a tutorial), but everything that is needed to play the game is there.
Read more →AI schmay-i
Last week I started designing the computer opponent for the game. Whooboy. To say I was intimidated by the thought would be, well, correct. What should the software objects look like? How long will it take to get something useable? Will the result be any good?
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