I’m Scott Cartier and I created Order of Magnitude Games to help release years of pent-up game development enthusiasm.
During my fifteen year career in the computer hardware industry I have always created games in my spare time. In fact my game development roots go even further back to the days of 8-bit computers. The Atari 800 and Commodore 64 gave me my first creative outlet with applications such as Gary Kitchen’s Game Maker. Later, I joined Sony’s Net Yaroze program to develop for the original Playstation. Following that I dabbled in the now-defunct NUON platform.
With the release of the iPhone and other smartphones I knew that I had found the platform to release my creative juices. Powerful enough to realize my mental backlog of game ideas, but small enough so as to not require a twenty person team to do so. In April 2011 I bid farewell to the ASIC industry to focus on game development full-time.
OOMGames is mostly a one-person show, though occasionally I get help from friends. It’s slow going, but I love what I’m doing and hope I can keep doing it for years to come.