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	<title>Order of Magnitude Games</title>
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		<title>Past Present &amp; Future</title>
		<link>http://oomgames.com/2012/09/17/past-present-future/</link>
		<comments>http://oomgames.com/2012/09/17/past-present-future/#comments</comments>
		<pubDate>Mon, 17 Sep 2012 18:32:31 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://oomgames.com/?p=479</guid>
		<description><![CDATA[I made the classic newbie mistake with my first game.  Mother Lode was too ambitious and took way longer than anticipated.  A year of full-time development, not to mention many months of part time work before I quit my previous job.  I became too attached to it and didn&#8217;t want to cancel it or move [...]]]></description>
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		<title>Needed: Artist &amp; Sound Designer</title>
		<link>http://oomgames.com/2012/05/11/needed-artist-sound-designer/</link>
		<comments>http://oomgames.com/2012/05/11/needed-artist-sound-designer/#comments</comments>
		<pubDate>Fri, 11 May 2012 23:29:31 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Splatapult]]></category>

		<guid isPermaLink="false">http://oomgames.com/?p=450</guid>
		<description><![CDATA[One of the side effects of asking for help so early is that I do not have a clear picture of the project&#8217;s full scope.  I can&#8217;t yet provide a full list of required art assets and sound effects.  Hopefully I can find someone flexible that can work with a few temporary unknowns. These are [...]]]></description>
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		<title>Back to the drawing board</title>
		<link>http://oomgames.com/2012/04/20/back-to-the-drawing-board/</link>
		<comments>http://oomgames.com/2012/04/20/back-to-the-drawing-board/#comments</comments>
		<pubDate>Fri, 20 Apr 2012 18:28:44 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Game1]]></category>
		<category><![CDATA[Game2]]></category>
		<category><![CDATA[Mother Lode]]></category>

		<guid isPermaLink="false">http://oomgames.com/?p=441</guid>
		<description><![CDATA[I have a couple options: keep working on Mother Lode releasing updates in hopes of earning my way up the charts, or move on and start work on another game.  I&#8217;m choosing the latter. I&#8217;ve learned a ton through the year it took to bring Mother Lode to market.  Hopefully I can apply that to [...]]]></description>
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		<title>The elephant in the room</title>
		<link>http://oomgames.com/2012/04/13/the-elephant-in-the-room/</link>
		<comments>http://oomgames.com/2012/04/13/the-elephant-in-the-room/#comments</comments>
		<pubDate>Sat, 14 Apr 2012 00:41:43 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://oomgames.com/?p=423</guid>
		<description><![CDATA[Not that I wanted to hide it, but I certainly wanted to avoid being accused of ripping off another game.  For that reason I took many steps to distance Mother Lode from its roots.  Here then is a list of aspects about Mother Lode that I feel differentiates it from Survive.  These are roughly in [...]]]></description>
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		<title>Retina update submitted</title>
		<link>http://oomgames.com/2012/03/29/retina-update-submitted/</link>
		<comments>http://oomgames.com/2012/03/29/retina-update-submitted/#comments</comments>
		<pubDate>Thu, 29 Mar 2012 17:23:28 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Game Progress]]></category>
		<category><![CDATA[Game1]]></category>
		<category><![CDATA[Mother Lode]]></category>

		<guid isPermaLink="false">http://oomgames.com/?p=407</guid>
		<description><![CDATA[&#160; Other changes In addition, the update includes the following usability changes as requested by users: *** Ability to disable the auto-zoom during any player&#8217;s turn.  Some people said they get motion sick with all the zooming.  Some just don&#8217;t like it.  I had a couple reasons for the game to zoom automatically.  First, for [...]]]></description>
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		<title>Trailer time</title>
		<link>http://oomgames.com/2012/03/17/trailer-time/</link>
		<comments>http://oomgames.com/2012/03/17/trailer-time/#comments</comments>
		<pubDate>Sat, 17 Mar 2012 18:46:53 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Game1]]></category>
		<category><![CDATA[Mother Lode]]></category>

		<guid isPermaLink="false">http://oomgames.com/?p=387</guid>
		<description><![CDATA[]]></description>
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		<title>GDC 2012</title>
		<link>http://oomgames.com/2012/03/12/gdc-2012/</link>
		<comments>http://oomgames.com/2012/03/12/gdc-2012/#comments</comments>
		<pubDate>Tue, 13 Mar 2012 06:23:02 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://oomgames.com/?p=358</guid>
		<description><![CDATA[Before I get into thoughts about GDC I&#8217;ll do a quick update on Mother Lode.  I submitted the game to the app store the Friday before GDC.  Friday night my son found a typo in one of my help screens.  I debated whether to submit the fix.  I finally decided to go ahead since I [...]]]></description>
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		<title>Mother Lode submitted for review</title>
		<link>http://oomgames.com/2012/03/02/mother-lode-submitted-for-review/</link>
		<comments>http://oomgames.com/2012/03/02/mother-lode-submitted-for-review/#comments</comments>
		<pubDate>Sat, 03 Mar 2012 05:49:20 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Game Progress]]></category>
		<category><![CDATA[Game1]]></category>
		<category><![CDATA[Mother Lode]]></category>

		<guid isPermaLink="false">http://oomgames.com/?p=353</guid>
		<description><![CDATA[I was jittery with anticipation throughout the day.  I had received a couple points of feedback from one of my testers over night, one of which was a bug that I was unable to reproduce myself.  Gah!  After a couple hours of attempts I gave up and resigned myself to fixing it in an update [...]]]></description>
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		<title>Approaching the finish line</title>
		<link>http://oomgames.com/2012/02/16/approaching-the-finish-line/</link>
		<comments>http://oomgames.com/2012/02/16/approaching-the-finish-line/#comments</comments>
		<pubDate>Thu, 16 Feb 2012 19:42:03 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Game Progress]]></category>
		<category><![CDATA[Game1]]></category>

		<guid isPermaLink="false">http://oomgames.com/?p=216</guid>
		<description><![CDATA[Hit up this link to sign up as a tester through TestFlight. http://tflig.ht/vF8w2a For those not familiar, you&#8217;ll need to register your iPad by opening the TestFlight email on the device. That will send me the device&#8217;s UDID so I can include you in the build. Need convincing? There&#8217;s some screenies below to show how [...]]]></description>
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		<title>Mother Lode</title>
		<link>http://oomgames.com/2012/01/04/mother-lode/</link>
		<comments>http://oomgames.com/2012/01/04/mother-lode/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 01:04:52 +0000</pubDate>
		<dc:creator>Scott</dc:creator>
				<category><![CDATA[Game Progress]]></category>
		<category><![CDATA[Game1]]></category>
		<category><![CDATA[Mother Lode]]></category>

		<guid isPermaLink="false">http://oomgames.com/?p=206</guid>
		<description><![CDATA[I had resigned myself to giving it the same name as the planet on which the action takes place.  Not that I had something in mind, but at least then I could make it one word, unique, and easily searchable in the app store. I don&#8217;t recall how Mother Lode popped into my head.  I&#8217;m [...]]]></description>
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